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25 - Annotating Real-World Objects Using Augmented Reality
Book chapter   Open access

25 - Annotating Real-World Objects Using Augmented Reality

Eric Rose, David Breen, Klaus H. Ahlers, Chris Crampton, Mihran Tuceryan, Ross Whitaker and Douglas Greer
Computer Graphics, pp 357-370
1995
url
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.31.2986View

Abstract

This chapter describes a system for annotating real-world objects using augmented reality. It also studies the fundamental features of augmented reality system, as well as those capabilities developed specifically for the application. It also provides an overview of the software and hardware architecture of our augmented reality system. The chapter also describes the general calibration procedures required for this and most other augmented reality applications. The issues of tracking and user interaction and describes the details of generating and displaying the annotations are also discussed. The augmented reality system uses a standard video camera and combines the video signal with computer-generated graphics, the result of which is presented on a normal video display. The core of the augmented reality system is an interactive 3D computer graphics system, providing methods for representing and viewing 3D geometric models. The mixing of the computer graphics and video input is done by a Folsom Research Otto 9500 Scan-Converter. Calibration is an essential component of augmented reality that provides the information that allows for the registration and overlaying of geometric and viewing models onto objects and cameras in the real world.

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