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Exit 53: Physiological Data for Improving Non-player Character Interaction
Book chapter   Peer reviewed

Exit 53: Physiological Data for Improving Non-player Character Interaction

Joseph Jalbert and Stefan Rank
Interactive Storytelling, pp 25-36
22 Oct 2016

Abstract

Analyses and evaluation of systems Emotion Non-player character Physiological data
Non-player characters (NPCs) in video games have very little information about the player’s current state. The usage of physiological data in games has been very limited, mainly to adjustments in difficulty based on stress levels. We assess the usefulness of physiological signals for rapport in interactions with story characters in a small role-playing game, Exit53. Measurements of electrodermal activity and facial muscle tension serves as estimate of player affect which is used to adjust the behavior of NPCs in so far as their dialogue acknowledges the player’s emotion. An experimental evaluation of the developed system demonstrates the viability of the approach and qualitative data shows a clear difference in the perception of the system’s use of physiological information.

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3 citations in Scopus

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Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
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