Book chapter
Game Network Analysis: For Teaching with Games
Handbook of Research on Teacher Education in the Digital Age, pp 380-411
03 Aug 2015
Abstract
Traditional classrooms are fast becoming a minority in the education field. As technologies continue to develop as a pervasive aspect of modern society, educators must be trained to meet the demands and opportunities afforded by this technology-rich landscape. The Handbook of Research on Teacher Education in the Digital Age focuses on the needs of teachers as they redesign their curricula and lessons to incorporate new technological tools. Including theoretical frameworks, empirical research, and best practices, this book serves as a guide for researchers, educators, and faculty and professional developers of distance learning tools.
Traditional classrooms are fast becoming a minority in the education field. As technologies continue to develop as a pervasive aspect of modern society, educators must be trained to meet the demands and opportunities afforded by this technology-rich landscape. The Handbook of Research on Teacher Education in the Digital Age focuses on the needs of teachers as they redesign their curricula and lessons to incorporate new technological tools. Including theoretical frameworks, empirical research, and best practices, this book serves as a guide for researchers, educators, and faculty and professional developers of distance learning tools.
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12 Record Views
8 citations in Scopus
Details
- Title
- Game Network Analysis: For Teaching with Games
- Creators
- Margaret L NiessHenry Gillow-WilesAroutis N Foster - School of Education (1997-)
- Publication Details
- Handbook of Research on Teacher Education in the Digital Age, pp 380-411
- Publisher
- IGI Global
- Number of pages
- 32
- Resource Type
- Book chapter
- Language
- English
- Academic Unit
- School of Education
- Scopus ID
- 2-s2.0-84957048916
- Other Identifier
- 991019173663804721