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StarCraft Bots and Competitions
Book chapter   Open access

StarCraft Bots and Competitions

David Churchill, Mike Preuss, Florian Richoux, Gabriel Synnaeve, Alberto Uriarte, Santiago Ontañón and Michal Certicky
Encyclopedia of Computer Graphics and Games, pp 1-18
2016
url
https://doi.org/10.1007/978-3-319-08234-9_18-1View
Published, Version of Record (VoR) Restricted

Abstract

Artificial Intelligence Computer Science
Definition Real-Time Strategy (RTS) games is a sub-genre of strategy games where players need to build an economy (gathering resources and building a base) and military power (training units and researching technologies) in order to defeat their opponents (destroying their army and base). Artificial Intelligence (AI) problems related to RTS games deal with the behavior of an artificial player. Since 2010, many international competitions have been organized to match AIs, or bots, playing to the RTS game StarCraft. This chapter presents a review of all major international competitions from 2010 until 2015, and details some competing StarCraft bots. State of the Art Bots for StarCraft Thanks to the recent organization of international game AI competitions fo-cused around the popular StarCraft game, several groups have been working on integrating many of the techniques developed for RTS game AI into complete "bots", capable of playing complete StarCraft games. In this chapter we will overview some of the currently available top bots, and their results of recent competitions.

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