Conference proceeding
AN AUGMENTED REALITY APPLICATION PROTOTYPE FOR IMPROVING THROWING ACCURACY IN BASKETBALL
EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, pp.463-472
01 Jan 2018
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
Different sports require accuracy when throwing a ball (i.e. basketball, baseball, American football), but we only rely in our judgement to guide us or correct us when doing these tasks. As we are humans, these judgements are based on imprecise information that disappear immediately from our minds, but technology can help us by showing interactive guides based on exact calculations. This project created a prototype using Virtual Reality and Motion Capture to achieve this goal, and it was evaluated by 11 users. This helped us determine that the tool has potential to be a valid solution since the users did not feel high discomfort and they considered the guides useful. But improvements need to be done in the way the feedback of the performance is provided, and in the view by making it in Augmented Reality.
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Details
- Title
- AN AUGMENTED REALITY APPLICATION PROTOTYPE FOR IMPROVING THROWING ACCURACY IN BASKETBALL
- Creators
- I. F. Chung Miranda - Drexel Univ, Philadelphia, PA 19104 USAN. Jushchyshyn - Drexel UniversityM. G. Wagner - Drexel University
- Contributors
- L G Chova (Editor)A L Martinez (Editor)I C Torres (Editor)
- Publication Details
- EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, pp.463-472
- Conference
- EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 10th
- Series
- EDULEARN Proceedings
- Publisher
- Iated-Int Assoc Technology Education & Development
- Number of pages
- 10
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Identifiers
- 991019170563504721
UN Sustainable Development Goals (SDGs)
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