Conference proceeding
Agency Informing Techniques: Communicating Player Agency in Interactive Narratives
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17)
01 Jan 2017
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
Within interactive narrative research, agency is largely considered in terms of a player's autonomy in a game, defined as theoretical agency. Rather than in terms of whether or not the player feels they have agency, their perceived agency. An effective interactive narrative needs to provide a player a level of agency that satisfies their desires and must do that without compromising its own structure. Researchers frequently turn to techniques for increasing theoretical agency to accomplish this. This paper proposes an approach to categorize and explore techniques in which a player's level of perceived agency is affected without requiring more or less theoretical agency.
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Details
- Title
- Agency Informing Techniques: Communicating Player Agency in Interactive Narratives
- Creators
- Timothy Day - Drexel UniversityJichen Zhu - Drexel University
- Contributors
- A Canossa (Editor)C Harteveld (Editor)J Zhu (Editor) - Drexel UniversityM Sicart (Editor)S Deterding (Editor)
- Publication Details
- PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17)
- Conference
- 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 12th
- Publisher
- Assoc Computing Machinery
- Number of pages
- 4
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media; Arts and Entertainment Enterprise
- Web of Science ID
- WOS:000426967500056
- Scopus ID
- 2-s2.0-85030761650
- Other Identifier
- 991019167457704721
UN Sustainable Development Goals (SDGs)
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Data related to this publication, from InCites Benchmarking & Analytics tool:
- Web of Science research areas
- Computer Science, Interdisciplinary Applications
- Computer Science, Software Engineering