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"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System
Conference proceeding   Open access   Peer reviewed

"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System

Jennifer M Villareale, Sai Siddartha Maram, Erica Kleinman, Jichen Zhu and Magy Seif El-Nasr
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, pp 1-19
11 May 2024
url
https://doi.org/10.1145/3613904.3642484View
Published, Version of Record (VoR)Open Access via Drexel Libraries Read and Publish Program 2024CC BY V4.0 Open

Abstract

Game Mechanics Serious Games Input Modalities Parallel Programming
Educational games have emerged as potent tools for helping students understand complex concepts and are now ubiquitous in global classrooms, amassing vast data. However, there is a notable gap in research concerning the effective visualization of this data to serve two key functions: (a) guiding students in reflecting upon their game-based learning and (b) aiding them in analyzing peer strategies. In this paper, we engage educators, students, and researchers as essential stakeholders. Taking a Design-Based Research (DBR) approach, we incorporate UX design methods to develop an innovative visualization system that helps players learn through gaining insights from their own and peers’ gameplay and strategies.

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4 citations in Scopus

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Collaboration types
Domestic collaboration
International collaboration
Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Information Systems
Computer Science, Theory & Methods
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