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Attention guiding principles in 3D adventure games
Conference proceeding

Attention guiding principles in 3D adventure games

Glenn Winters and Jichen Zhu
ACM SIGGRAPH 2013 Posters, pp 1-1
21 Jul 2013

Abstract

Computer game design lacks a language for visual narrative principles in ways similar to those in architecture, film, and theme park design. We develop visual narrative methods in which spatial composition principles enhance goal direction attention within the overarching level structure of computer adventure games. Based on our observation of goal-directed attention game design patterns in existing 3D adventure games, we attempt to define a language that game designers can utilize to prototype levels more efficiently and apply them to a testing scenario.

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