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Audio Feedback Design Principles for Hand Gestures in Audio-Only Games
Conference proceeding

Audio Feedback Design Principles for Hand Gestures in Audio-Only Games

Wenjie Wu and Stefan Rank
PROCEEDINGS OF THE 10TH AUDIO MOSTLY: A CONFERENCE ON INTERACTION WITH SOUND, AM'15, v 7-09-
01 Jan 2015

Abstract

Acoustics Computer Science Computer Science, Theory & Methods Engineering Engineering, Electrical & Electronic Science & Technology Technology
The design of audio feedback for touch-less gesture interaction with audio-only environments requires a structured approach. We present design principles for responsive audio feedback geared towards hand gestures in audio-only games, focusing on diegetic environmental feedback before, during, and after gestures. Illustrations for the principles are drawn from a project investigating the usefulness of different designs for encouraging user participation and maintaining immersion in audio-only games. The findings indicate that replacing explicit audio instructions for hand positions and movements with responsive audio feedback for suggesting interaction methods using environmental story-related audio cues leads to measurably higher immersion. Principles for designing immersive audio feedback responsive to hand gesture interaction in a 3-dimensional space also have implications for virtual reality and the blind community's access to motion-controlled games.

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2 citations in Scopus

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Web of Science research areas
Acoustics
Computer Science, Theory & Methods
Engineering, Electrical & Electronic
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