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BEAPS: Integrating Volumetric Dynamics in Virtual Agent Prototyping
Conference proceeding   Peer reviewed

BEAPS: Integrating Volumetric Dynamics in Virtual Agent Prototyping

Abishek S. Kumar and Stefan Rank
ADVANCES IN VISUAL COMPUTING (ISVC 2021), PT I, v 13017, pp 427-438
01 Jan 2021

Abstract

Computer Science, Artificial Intelligence Computer Science, Software Engineering Computer Science, Theory & Methods Imaging Science & Photographic Technology Science & Technology Computer Science Technology
Interactive real-time virtual worlds benefit from agents with complex shapes and geometry, imbued with a repertoire of expressive actions suitable for engaging narrative settings. Volumetric simulations like position-based dynamics, often used for motion picture graphics or interactive material simulations, offer a way towards increased expressivity. We describe a proof-of-concept real-time simulation testbed that integrates animated agent behaviors with deformable geometries, specifically GPU-accelerated volumetric soft body dynamics, and custom planners that expand the agents' behavioral action space. We introduce these simulations in a modular hierarchical event-driven agent prototyping framework aiming for minimal message passing between the CPU and GPU. As a result, more diverse animations, beyond skeletal animation and Inverse Kinematics, are afforded to virtual agents that can be incorporated directly in a narrative setting.

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Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Software Engineering
Computer Science, Theory & Methods
Imaging Science & Photographic Technology
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