Conference proceeding
Balancing design tensions: iterative display design to support ad hoc and multidisciplinary medical teamwork
Proceedings of the SIGCHI Conference on human factors in computing systems, pp 3777-3786
26 Apr 2014
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
In this paper, we describe how we developed an information display prototype for trauma resuscitation teams based on design ideas and feedback from clinicians. Our approach is grounded in participatory design, emphasizing the importance of gaining long-term commitment from clinicians in system development. Through a series of participatory design workshops, heuristic evaluation, and simulated resuscitation sessions, we identified the main information features to include on our display. Our results focus on how we balanced the design tensions that emerged when addressing the ad hoc, hierarchical, and multidisciplinary nature of trauma teamwork. We discuss the implications of balancing role-based differences for each information feature, as well as two major design tensions: process-based vs. state-based designs and role-based vs. team-based displays.
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Details
- Title
- Balancing design tensions
- Creators
- Diana KusunokiAleksandra SarcevicNadir WeibelIvan MarsicZhan ZhangGenevieve TuvesonRandall Burd
- Publication Details
- Proceedings of the SIGCHI Conference on human factors in computing systems, pp 3777-3786
- Conference
- SIGCHI Conference on human factors in computing systems
- Series
- CHI '14
- Publisher
- Association for Computing Machinery (ACM)
- Number of pages
- 1
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Information Science
- Web of Science ID
- WOS:000773858603088
- Scopus ID
- 2-s2.0-84900449671
- Other Identifier
- 991014976894604721
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- Collaboration types
- Domestic collaboration
- Web of Science research areas
- Computer Science, Cybernetics
- Computer Science, Theory & Methods
- Ergonomics