Conference proceeding
Blackjack-Playing Agents in an Advanced AI Course
ITICSE 2009: PROCEEDING OF THE 2009 ACM SIGSE ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION
01 Jan 2009
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
Blackjack is a multi-player card game in which each player makes a sequence of decisions based on a partially-observed game state that evolves under uncertainty. In its casino variant, Blackjack is typically played as a set of separate contests, each involving a player and the dealer, whose decisions are determined according to a published, fixed policy. We have developed and used a sequence of assignments for an advanced artificial intelligence course in which students determine an optimal strategy for Blackjack, modeled as a Markov Decision Process. The course culminates in a Blackjack tournament in which agents employ policies students have determined through their analyses.
Metrics
7 Record Views
Details
- Title
- Blackjack-Playing Agents in an Advanced AI Course
- Creators
- Jeffrey L. PopyackACM
- Publication Details
- ITICSE 2009: PROCEEDING OF THE 2009 ACM SIGSE ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION
- Conference
- ITICSE 2009: ACM SIGSE ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION
- Publisher
- Assoc Computing Machinery
- Number of pages
- 5
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- [Retired Faculty]
- Identifiers
- 991019170563304721
UN Sustainable Development Goals (SDGs)
This output has contributed to the advancement of the following goals:
InCites Highlights
These are selected metrics from InCites Benchmarking & Analytics tool, related to this output
- Web of Science research areas
- Computer Science, Theory & Methods