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Computer games and the three dimensions of reading literacy
Conference proceeding

Computer games and the three dimensions of reading literacy

Michael G. Wagner
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, pp 139-142
30 Jul 2006

Abstract

Applied computing -- Education Social and professional topics -- Computing -- technology policy Social and professional topics -- Professional topics -- Computing education

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4 citations in Scopus

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