Logo image
Design Patterns for Silent Player Characters in Narrative-Driven Games
Conference proceeding

Design Patterns for Silent Player Characters in Narrative-Driven Games

Bria Mears and Jichen Zhu
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), pp 1-4
01 Jan 2017

Abstract

Computer Science Computer Science, Interdisciplinary Applications Computer Science, Software Engineering Science & Technology Technology
The silent player character (SPC) is a reoccurring but not well-understood type of player character in narrative-driven games. In this paper, we present our findings from an analysis of SPC development in popular narrative games. We identify two main types of SPCs: projective and expressive characters. Then, we synthesized a list of methods designers can use to effectively communicate a SPC's story.

Metrics

13 Record Views
1 citations in Scopus

Details

UN Sustainable Development Goals (SDGs)

This publication has contributed to the advancement of the following goals:

#3 Good Health and Well-Being

InCites Highlights

Data related to this publication, from InCites Benchmarking & Analytics tool:

Web of Science research areas
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
Logo image