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Designing Visual Metaphors for an Educational Game for Parallel Programming
Conference proceeding   Open access

Designing Visual Metaphors for an Educational Game for Parallel Programming

Santiago Ontañón, Jichen Zhu, Brian Smith, Bruce Char, Evan Freed, Anushay Furqan, Michael Howard, Anna Nguyen, Justin Patterson and Josep Valls-Vargas
Proceedings of the 2017 CHI Conference Extended Abstracts on human factors in computing systems, v 127655, pp 2818-2824
06 May 2017
url
https://doi.org/10.1145/3027063.3053253View
Published, Version of Record (VoR)Maybe Open Access (Publisher Bronze) Open

Abstract

educational games parallel programming visual metaphors
Modern computing is increasingly handled in a parallel fashion, however, little is known about how individuals learn parallel programming. This paper focuses on the design of an educational game called Parallel , designed for both teaching parallel programming education for CS undergraduate curricula, as well as for gathering insights into how students learn, and solve parallel programming problems. Specifically, we focus on the key challenge of choosing the appropriate metaphors in order to facilitate transference between parallel programming and the game. In this paper, we describe our design methodology and results from our preliminary user evaluations.

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