Conference proceeding
Designing Visual Metaphors for an Educational Game for Parallel Programming
Proceedings of the 2017 CHI Conference Extended Abstracts on human factors in computing systems, v 127655, pp 2818-2824
06 May 2017
Abstract
Modern computing is increasingly handled in a parallel fashion, however, little is known about how individuals learn parallel programming. This paper focuses on the design of an educational game called Parallel , designed for both teaching parallel programming education for CS undergraduate curricula, as well as for gathering insights into how students learn, and solve parallel programming problems. Specifically, we focus on the key challenge of choosing the appropriate metaphors in order to facilitate transference between parallel programming and the game. In this paper, we describe our design methodology and results from our preliminary user evaluations.
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10 citations in Scopus
Details
- Title
- Designing Visual Metaphors for an Educational Game for Parallel Programming
- Creators
- Santiago Ontañón - Drexel UniversityJichen Zhu - Drexel UniversityBrian Smith - Drexel UniversityBruce Char - Drexel UniversityEvan Freed - Drexel UniversityAnushay Furqan - Drexel UniversityMichael Howard - Drexel UniversityAnna Nguyen - Drexel UniversityJustin Patterson - Drexel UniversityJosep Valls-Vargas - Drexel University
- Publication Details
- Proceedings of the 2017 CHI Conference Extended Abstracts on human factors in computing systems, v 127655, pp 2818-2824
- Series
- CHI EA '17
- Publisher
- Association for Computing Machinery (ACM)
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Information Science; Digital Media; Computer Science; [Retired Faculty]
- Scopus ID
- 2-s2.0-85019639155
- Other Identifier
- 991019173421204721