3D simulation Clothing Digital fashion Educational institutions Fabrics Historic costumes Production Rococo era Social tagging Tagging Three-dimensional displays Virtual fashion exhibition
The role of the museum has changed from a "one-sided information delivery" system focusing on exhibition and education to "community as culture". Creating richly detailed digitized reproductions of museum holdings can stimulate the social media dialogue between museum and visitor. The purpose of this study is to determine the feasibility of reproducing traditional costumes using digital technology. For this experiment, we selected a woman's robe and a man's ensemble of the Rococo era of the 18th century. Using historical reference material we first analyzed the design features of the silhouette, and the fabrics, hairdos and accessories of the period. This paper details the application of 3D technologies, DC Suite and Maya Qualoth, to reconstruct them.
Metrics
19 Record Views
9 citations in Scopus
Details
Title
Digital production of traditional costumes
Creators
Yeonkyung Kang - Seoul National University
Young-A Ko - Seoul National University
Sehee Wu - Seoul National University
Kathi Martin - Drexel University
Hyeong-Seok Ko - Seoul National University
Yeonsil Kang - History
Publication Details
2013 Digital Heritage International Congress (DigitalHeritage), v 1, pp 239-242