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Digital production of traditional costumes
Conference proceeding   Open access

Digital production of traditional costumes

Yeonkyung Kang, Young-A Ko, Sehee Wu, Kathi Martin, Hyeong-Seok Ko and Yeonsil Kang
2013 Digital Heritage International Congress (DigitalHeritage), v 1, pp 239-242
Oct 2013
url
http://eprints.hud.ac.uk/id/eprint/32025/1/DigitalProductionOfTraditionalCostumes.pdfView

Abstract

3D simulation Clothing Digital fashion Educational institutions Fabrics Historic costumes Production Rococo era Social tagging Tagging Three-dimensional displays Virtual fashion exhibition
The role of the museum has changed from a "one-sided information delivery" system focusing on exhibition and education to "community as culture". Creating richly detailed digitized reproductions of museum holdings can stimulate the social media dialogue between museum and visitor. The purpose of this study is to determine the feasibility of reproducing traditional costumes using digital technology. For this experiment, we selected a woman's robe and a man's ensemble of the Rococo era of the 18th century. Using historical reference material we first analyzed the design features of the silhouette, and the fabrics, hairdos and accessories of the period. This paper details the application of 3D technologies, DC Suite and Maya Qualoth, to reconstruct them.

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