Conference proceeding
Emphasizing soft skills and team development in an educational digital game design course
Proceedings of the 4th International Conference on foundations of digital games
26 Apr 2009
Abstract
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical "soft skills". Among the soft skills desired by employers are student's ability to receive and respond to feedback, manage multiple requirements, and work in multidisciplinary teams. The use of Capstone courses in Computer Science education has been a means of providing students with the aforementioned soft skills and experiences prior to graduation. We define and implement a model for an educational video game design and development course that provides students with real-world game design experiences. Students learn the complexity of developing an educational game while functioning in multidisciplinary teams. Additionally, we provide students with an opportunity to visit K-12 schools to witness, first hand, the conditions in which their video games will be used. Finally, we present lessons learned and discuss methods for the successful development of multidisciplinary courses in Computer Science Education.
Metrics
27 Record Views
36 citations in Scopus
Details
- Title
- Emphasizing soft skills and team development in an educational digital game design course
- Creators
- Quincy Brown - Drexel UniversityFrank Lee - Drexel UniversitySuzanne Alejandre - Drexel University
- Publication Details
- Proceedings of the 4th International Conference on foundations of digital games
- Conference
- 4th International Conference on foundations of digital games, 4th
- Series
- FDG '09
- Publisher
- Association for Computing Machinery (ACM)
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media; [Retired Faculty]
- Scopus ID
- 2-s2.0-77953593982
- Other Identifier
- 991019174305404721