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Enhancing Social Exergames through Idle Game Design
Conference proceeding   Open access

Enhancing Social Exergames through Idle Game Design

Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas Fox and Jichen Zhu
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19), pp 1-5
01 Jan 2019
url
https://doi.org/10.1001/jamanetworkopen.2019.0154View
Published, Version of Record (VoR)CC BY-NC-ND V4.0 Open
url
https://doi.org/10.1145/3337722.3341827View
Published, Version of Record (VoR) Open

Abstract

Computer Science Computer Science, Artificial Intelligence Computer Science, Cybernetics Computer Science, Interdisciplinary Applications Computer Science, Software Engineering Science & Technology Technology
This paper recognizes idle games as a promising direction for exergames and other games designed for behavioral change. Based on a survey of 11 popular idle games, we extend existing literature by identifying the common core gameplay loop (active participation, inactive progress, and return reward) as well as the design patters used to support the loop. Furthermore, we propose an initial approach to extending idle game patterns to social exergames, focusing on improving player adherence.

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13 citations in Scopus

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Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Cybernetics
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
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