Conference proceeding
Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality
Proceedings of the 2016 CHI Conference Extended Abstracts on human factors in computing systems, v 7-12-, pp 1973-1979
07 May 2016
Abstract
Virtual reality allows users to experience unusual immersive environments. There are still several aspect of design for virtual reality that need more investigation, such as transitioning between environments. Multiple studies have shown that physical movement in a virtual environment supports immersion and presence. Our setup will allow the comparative study of the coupling of virtual camera movements with simultaneous physical movements of the user in terms of user preference and comfort. This work-in-progress uses a within-subject experimental design for evaluating interaction prototypes based on the Oculus Rift DK2 where participants will be tasked with transitioning between different environments; once using physical motion to merely trigger the transition and once with the virtual camera movement being coupled to the physical motion. Qualitative and quantitative data will be collected utilizing questionnaires and in-game metrics. Pretests of a similar setup were used to establish minimal levels of comfort.
Metrics
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1 citations in Scopus
Details
- Title
- Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality
- Creators
- Josh Kohn - Drexel UniversityStefan Rank - Drexel University
- Publication Details
- Proceedings of the 2016 CHI Conference Extended Abstracts on human factors in computing systems, v 7-12-, pp 1973-1979
- Conference
- 2016 CHI Conference on human factors in computing systems
- Series
- CHI EA '16
- Publisher
- Association for Computing Machinery (ACM)
- Number of pages
- 1
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Scopus ID
- 2-s2.0-85014671978
- Other Identifier
- 991019173651904721