Conference proceeding
Evaluating the Acquisition of Engineering Confidence and Skills Through Robotics
Association for Engineering Education - Engineering Library Division Papers, p25.587.1
10 Jun 2012
Abstract
Evaluating the Acquisition of Engineering Confidence and Skills Through RoboticsRecently, there has been an emphasis on increasing the number of women in science, technology,engineering, and math (STEM) careers. In order to convince more women to pursue STEM careerpaths, particularly engineering, it is important to reach them before the college level. This paper is a“work in progress” that outlines the development and evaluation of a high school robotics club in orderto engage high school girls in STEM areas. The club began at the start of the 2011-2012 school year ata public, urban all girl's high school. The three main goals are: to develop a sustainable roboticsprogram, to encourage interest in engineering, and to improve engineering skills and confidence in highschool girls. The girl's attitudes towards STEM careers, as well as their logic and spatial reasoningskills, are evaluated throughout the year.In order to provide the club with a structured goal, motivation, and supplies the team signed up for theFIRST Tech Challenge (FTC). FTC teams can have a maximum of 10 students, so to include as manygirls as possible the club has two parts. Ten students are on the official team and meet twice a week.Smaller robotics projects are available for additional students, finishing with an end-of-the-term mini-competition. Engineering mentors are available through a STEM GK-12 program that pairs graduateengineering students with high school teachers. Through this program there is an existing network ofthree graduate students with robotics experience and one teacher who has already established asuccessful robotics club at another local high school.Students in the club, as well as a separate control group, are given short surveys and tests throughoutthe year in order to measure the club's effectiveness at improving students skills, confidence, andinterest level. Self-confidence and interest level are based on student opinion and are evaluated througha survey. We chose spatial reasoning and logic as skill metrics because they are important engineeringskills and are generally quantifiable through tests. We chose to measure these skills via a game, BigBrain AcademyTM for the Nintendo WiiTM. A correlation between certain games and generalintelligence has been shown previously [1]. Student scores are recorded for four games: Train Turn,Match Blast, Block Spot, and Reverse Retention. As an example, the game Train Turn tests spatialskills by presenting the player with a partially completed train track and a goal the train must reach.New pieces of track can be placed to make the train go left, right, or forward from the perspective of thetrain. Points are awarded for speed and for successfully reaching the goal.[1] M.A. Quiroga, M. Herranz, M. Gómez-Abad, M. Kebir, J. Ruiz, Roberto Colom, “Video-games: Do they require general intelligence?,” Computers & Education, Volume 53, Issue 2, September 2009, Pages 414-418, ISSN 0360-1315, 10.1016/j.compedu.2009.02.017.[2] IGN.com. (2007). Big Brain Academy: Wii Degree Screenshots [Online]. Available: http://wii.ign.com/dor/objects/853779/big-brain-academy/images/big-brain-academy-wii-degree- 20070606050104872.html Screenshot of the game Train Turn [2].
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Details
- Title
- Evaluating the Acquisition of Engineering Confidence and Skills Through Robotics
- Creators
- Alyssa BatulaT MatherGabe CarryonStuart SurreyDaniel UedaYoungmoo KimAdam Fontecchio
- Publication Details
- Association for Engineering Education - Engineering Library Division Papers, p25.587.1
- Publisher
- American Society for Engineering Education-ASEE
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Electrical and Computer Engineering
- Identifiers
- 991019170539304721