Logo image
Extended abstract for Canvas Obscura
Conference proceeding

Extended abstract for Canvas Obscura

Sam Snodgrass, Benjamin Goldberg, Ariel Evans, Brandon Packard, Cathy Lu and Jichen Zhu
Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp 379-382
19 Oct 2014

Abstract

level generation procedural content generation survival horror
Canvas Obscura is a survival-horror game where the player must locate objects within an ever-changing environment. Canvas Obscura pushes the boundaries of the survival-horror genre by including procedurally generated levels.

Metrics

12 Record Views
1 citations in Scopus

Details

Logo image