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Four innovations to undergraduate computer science curricula
Conference proceeding

Four innovations to undergraduate computer science curricula

J.C Prey, M Reek, D Baldwin, J Popyack and EP INNOVATIONS
Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change, v 3, pp 1250-1251 vol.3
1997

Abstract

Artificial intelligence Building materials Computer architecture Computer science Computer science education Concrete Educational programs Embedded software Programming profession Technological innovation
There is currently much discussion about the undergraduate computer science curriculum. With the rapid changes in computer science, the need to stay current is mandatory while the ability to develop and implement a contemporary undergraduate curriculum is extremely time-consuming and costly. The four schools represented on this panel have each developed a different model to undergraduate computer science education. Each of the authors believes the work they have done has been successfully implemented at their home institutions. They also believe that these works can be successfully adapted by others. The purpose of this panel is to present these four approaches and generate discussions on their commonality and their differences. With this discussion, they hope to help other schools who are interested in course and curriculum development. They can share their experiences, their curriculum models and their materials with others who are considering change.

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Education & Educational Research
Education, Scientific Disciplines
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