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Group Creativity in Virtual Math Teams: Interactional Mechanisms for Referencing, Remembering and Bridging
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Group Creativity in Virtual Math Teams: Interactional Mechanisms for Referencing, Remembering and Bridging

Johann W. Sarmiento, Gerry Stahl and ACM
CC2007-CREATIVITY AND COGNITION 2007 SEEDING CREATIVITY: TOOLS, MEDIA, AND ENVIRONMENTS
01 Jan 2007

Abstract

Computer Science Computer Science, Cybernetics Science & Technology Technology
In this paper, we present a qualitative case study of group creativity online in the domain of mathematics. We define creative work broadly, ranging from the micro-level coconstruction of novel resources for problem solving to the innovative reuse of ideas and solution strategies across virtual teams. We analyze the collaborative interactions of virtual math teams with an emphasis on describing the relationship between "synchronic" aspects of creative work (i.e. single episode interactions) and their "diachronic" evolution across time and across collectivities. Our analysis indicates that the synergy between these two types of interactions and the resulting creative engagement of the teams relies on three fundamental processes: (1) referencing and the "configuration of indexicals", (2) collective remembering, and (3) bridging across discontinuities. In addition we also reflect on the aspects of the online environment used by these virtual teams which promote, support or hinder diachronic and synchronic interactions and creativity as aspects of group cognition.

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8 citations in Scopus

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Web of Science research areas
Computer Science, Cybernetics
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