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Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design
Conference proceeding   Open access

Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design

Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr and Jichen Zhu
Proceedings of the 18th International Conference on the Foundations of Digital Games, pp 1-9
12 Apr 2023
url
https://doi.org/10.1145/3582437.3582451View
Published, Version of Record (VoR) Open

Abstract

Applied computing Applied computing -- Computers in other domains Applied computing -- Computers in other domains -- Personal computers and PC applications Applied computing -- Computers in other domains -- Personal computers and PC applications -- Computer games Information systems Information systems -- Information systems applications Information systems -- Information systems applications -- Multimedia information systems Information systems -- Information systems applications -- Multimedia information systems -- Massively multiplayer online games Software and its engineering Software and its engineering -- Software organization and properties Software and its engineering -- Software organization and properties -- Contextual software domains Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software -- Interactive games
The game design community has a long history of adapting different forms of AI techniques to produce new playable experiences. However, current AI-based game design literature focuses primarily on designers’ intent and expression. This paper argues that engaging with players’ perspectives on AI during development is an essential but often overlooked piece in existing AI-based game design processes. By integrating this perspective, game designers can better outline how players may experience AI in the context of games and tailor design decisions to the intended experience. This paper offers three case studies that incorporate the player perspective into the design process and discusses design implications.

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