Conference proceeding
Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression
CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, pp 247-252
01 Jan 2019
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
Mono no Aware, a single-player narrative-driven game, was developed to generate empathy for the mental and physical effects of anxiety and depression. Utilizing narrative, aesthetics, and design, the game's core loop describes the experience of having anxiety and depression, while introducing common process therapy techniques as coping strategies. In this game we developed a unique game mechanic of "rewiring the brain" as a way to mesh both narrative and gameplay together.
Metrics
Details
- Title
- Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression
- Creators
- Steven Denisevicz - Drexel UniversityJichen Zhu - Drexel UniversityAssoc Comp Machinery
- Publication Details
- CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, pp 247-252
- Conference
- CHI PLAY'19: ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
- Publisher
- Assoc Computing Machinery
- Number of pages
- 6
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Web of Science ID
- WOS:000518428000030
- Scopus ID
- 2-s2.0-85074855557
- Other Identifier
- 991019169799804721
UN Sustainable Development Goals (SDGs)
This publication has contributed to the advancement of the following goals:
InCites Highlights
Data related to this publication, from InCites Benchmarking & Analytics tool:
- Web of Science research areas
- Computer Science, Cybernetics
- Computer Science, Interdisciplinary Applications
- Computer Science, Theory & Methods