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Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression
Conference proceeding

Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression

Steven Denisevicz, Jichen Zhu and Assoc Comp Machinery
CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, pp 247-252
01 Jan 2019

Abstract

Computer Science Computer Science, Cybernetics Computer Science, Interdisciplinary Applications Computer Science, Theory & Methods Science & Technology Technology
Mono no Aware, a single-player narrative-driven game, was developed to generate empathy for the mental and physical effects of anxiety and depression. Utilizing narrative, aesthetics, and design, the game's core loop describes the experience of having anxiety and depression, while introducing common process therapy techniques as coping strategies. In this game we developed a unique game mechanic of "rewiring the brain" as a way to mesh both narrative and gameplay together.

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4 citations in Scopus

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Web of Science research areas
Computer Science, Cybernetics
Computer Science, Interdisciplinary Applications
Computer Science, Theory & Methods
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