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Loud and Interactive Paper Prototyping in Requirements Elicitation: What is it Good for?
Conference proceeding   Open access

Loud and Interactive Paper Prototyping in Requirements Elicitation: What is it Good for?

Zahra Shakeri Hossein Abad, Sania Moazzam, Christina Lo, Tianhan Lan, Elis Frroku and Heejun Kim
2018 IEEE 7TH INTERNATIONAL WORKSHOP ON EMPIRICAL REQUIREMENTS ENGINEERING (EMPIRE 2018), pp 16-23
01 Jan 2018
url
https://arxiv.org/abs/1807.07662View

Abstract

Computer Science Computer Science, Software Engineering Computer Science, Theory & Methods Science & Technology Technology
Requirements Engineering is a multidisciplinary and a human-centered process, therefore, the artifacts produced from RE are always error-prone. The most significant of these errors are missing or misunderstanding requirements. Information loss in RE could result in omitted logic in the software, which will be onerous to correct at the later stages of development. In this paper, we demonstrate and investigate how interactive and Loud Paper Prototyping (LPP) can be integrated to collect stakeholders' needs and expectations than interactive prototyping or face-to-face meetings alone. To this end, we conducted a case study of (1) 31 mobile application (App) development teams who applied either of interactive or loud prototyping and (2) 19 mobile App development teams who applied only the face-to-face meetings. From this study, we found that while using Silent Paper Prototyping (SPP) rather than No Paper Prototyping (NPP) is a more efficient technique to capture Non-Functional Requirements (NFRs), User Interface (UI) requirements, and existing requirements, LPP is more applicable to manage NFRs, UI requirements, as well as adding new requirements and removing/modifying the existing requirements. We also found that among LPP and SPP, LPP is more efficient to capture and influence Functional Requirements (FRs).

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Web of Science research areas
Computer Science, Software Engineering
Computer Science, Theory & Methods
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