Conference proceeding
Machine Usability Effects on Preferences for Hot Drinks
Advances in Neuroergonomics and Cognitive Engineering, v 775, pp 376-382
01 Jan 2019
Abstract
Research suggests that usability of a machine affects consumers' preference for the machine. However, there is no research available to explain if evaluation of a product prepared using that machine, is likely to be impacted by the usability of the machine. In a controlled study using three trials, participants prepared hot beverages using two different beverage machines that also differed in their usability. In all three trials, machine usability, participants' drink selections and evaluations of hot drinks prepared on the machines were measured. Our results indicate that machine usability influences consumers' preference for the products prepared on these machines.
Metrics
12 Record Views
Details
- Title
- Machine Usability Effects on Preferences for Hot Drinks
- Creators
- Hongjun Ye (Corresponding Author) - Drexel UniversityJan Watson - Drexel UniversityAmanda Sargent - Drexel UniversityHasan Ayaz - Drexel UniversityRajneesh Suri - Drexel University
- Contributors
- H Ayaz (Editor) - Drexel UniversityL Mazur (Editor) - University of North Carolina at Chapel Hill
- Publication Details
- Advances in Neuroergonomics and Cognitive Engineering, v 775, pp 376-382
- Conference
- AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering (Orlando, Florida, United States, 21 Jul 2018–25 Jul 2018)
- Series
- Advances in Intelligent Systems and Computing; 775
- Publisher
- Springer Nature
- Number of pages
- 7
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Bennett S. LeBow College of Business; School of Biomedical Engineering, Science, and Health Systems; Marketing
- Web of Science ID
- WOS:000464997800038
- Scopus ID
- 2-s2.0-85049681553
- Other Identifier
- 991019168914804721
InCites Highlights
Data related to this publication, from InCites Benchmarking & Analytics tool:
- Web of Science research areas
- Computer Science, Artificial Intelligence
- Ergonomics
- Neurosciences