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Monsters in Our World: Narrative Transportation in Pokémon Go’S Mixed Reality
Conference proceeding   Peer reviewed

Monsters in Our World: Narrative Transportation in Pokémon Go’S Mixed Reality

Joachim Scholz and Andrew Smith
Advances in Consumer Research, Vol.45, p869
01 Jan 2017

Abstract

Augmented reality Brands Consumer behavior Innovations Storytelling Studies
How does the experience of narrative transportation differ when brand stories are emplaced in the physical world amidst a nexus of spatial and social relations, instead of a separate imaginary story world? We draw on qualitative data from the case of Pokémon GO to answer this question.

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