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Non-Human Body Parts in Social VR: A Survey of Furry and Kemonomimi Communities
Conference proceeding   Open access

Non-Human Body Parts in Social VR: A Survey of Furry and Kemonomimi Communities

Omar A. Khan, Lee Lisle and Tiffany D. Do
Proceedings of the 2026 ACM Symposium on Spatial User Interaction, pp 1-3
10 Oct 2026
Featured in Collection :   Drexel's Newest Publications
url
https://doi.org/10.1145/3822518.3839315View
Published, Version of Record (VoR) Open

Abstract

Human-centered computing -- Empirical studies in collaborative and social computing Human-centered computing -- Virtual reality
Many social VR users recreationally embody non-human body parts on platforms such as VRChat. Non-human and beyond-human avatars are a personally important creative outlet for many individuals and communities, such as the furry fandom and the kemonomimi community. To understand which non-human body parts are commonly embodied in social VR, we conducted a targeted survey (n = 63) distributed through social media channels and at an in-person convention, which asked respondents to describe any non-human body parts they embody, or see other users embodying, in social VR. We also collected optional demographic information from respondents, such as frequency of social VR use, age, gender identity, sexual orientation, location, and ethnicity. We present the findings of our survey in this extended abstract and its associated poster. Our results offer insights into an underexplored community of VR users, and motivate future work on spatial interaction methods for embodying non-human avatars.

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