Conference proceeding
ON THE GAMIFICATION OF EDUCATION
7TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2013), pp.2027-2034
01 Jan 2013
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
Gamification is considered the use of game mechanics in non-game applications. While there currently is a debate within the game studies community whether or not gamification trivializes games and is therefore detrimental to their study, it has allowed many disciplines to embrace the use of game concepts in settings generally not open to being associated with games or play. This includes applications in education where gamification has enabled educators to take game based learning one step further towards the use of game mechanics in managing classrooms and even schools. What is generally overlooked is the fact that this approach to education has a tradition that dates back to the reform pedagogy of the early 20th century, in particular the pedagogy of Maria Montessori who utilized ideas now associated with gamification long before games and play became a subject of academic interest. This paper analyses the concept of gamification from a historic perspective focusing on the evolution of the theory of games, shows connections to established instructional methods and outlines the potentials as well as limitations of gamification in educational settings as well as in general.
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Details
- Title
- ON THE GAMIFICATION OF EDUCATION
- Creators
- Michael G. Wagner - Drexel Univ, Antoinette Westphal Coll Media Arts & Design, Philadelphia, PA USA
- Contributors
- L G Chova (Editor)A L Martinez (Editor)I C Torres (Editor)
- Publication Details
- 7TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2013), pp.2027-2034
- Conference
- 7TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2013), 7th
- Series
- INTED Proceedings
- Publisher
- IATED-INT ASSOC TECHNOLOGY EDUCATION A& DEVELOPMENT
- Number of pages
- 8
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Identifiers
- 991019170476404721
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