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Open Player Modeling - Using AI to help Reflection and Learning in Serious Games
Conference proceeding   Open access

Open Player Modeling - Using AI to help Reflection and Learning in Serious Games

Sai Siddartha Maram, Jennifer Villareale, Jichen Zhu and Magy Seif El-Nasr
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, pp 95-97
08 Apr 2024
url
https://doi.org/10.1145/3605098.3636117View
Published, Version of Record (VoR) Open

Abstract

Applied computing -- Education -- Computer-assisted instruction
Open Learner Models (OLMs) traditionally enhance reflection and learning in classrooms. However, as serious games become more popular for teaching complex concepts, traditional OLMs struggle to link in-game actions to educational concepts, limiting opportunities for reflection and learning. Addressing the above, this paper centered around a serious game titled Parallel delves into our approach to designing AI systems to co-relate in-game player actions with learning paradigms associated with Parallel programming. We detail our initial strategies in (a) translating game board states into explainable embeddings that are comprehensible to both humans and machines and (b) using these embeddings, we use loss functions to identify peer board states that best support process reflection and learning. These insights then feed into a visualization system aimed at supporting player reflection and learning.

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#4 Quality Education

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Collaboration types
Domestic collaboration
International collaboration
Web of Science research areas
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
Computer Science, Theory & Methods
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