Conference proceeding
PCARD: Integrating Games Into Classrooms
European Conference on Games Based Learning
01 Oct 2011
Abstract
Play, Curricular activity, Reflection, and Discussion (PCaRD) is a pedagogical model that was developed through a yearlong design-based research project for the systematic integration of games into K-12 curricula. In this paper, we will describe the PCaRD model by addressing the following research questions: (1) what is a systematic game-based learning model for classrooms? and; (2) how does it influence student learning and motivation? The project involved twenty urban 9th grade students in an elective course that supports social studies, science, and mathematics learning. Using commercial and serious games with the PCaRD model, students engaged in learning activities grounded in inquiry, communication, construction, and expression (ICCE) that aided their academic understanding, motivational valuing, and exploration of possible identities. We posit that digital games with the use of meaningful and relevant activities facilitated by locally situated experiences that involve ICCE leads to a valued experience of content knowledge construction which in turn aids exploration of possible selves and identity formation. Data was obtained from quantitative and qualitative data sources. Further, problem-based activities such as designing avatars on the idea of one's mathematical identity and designing a game on the principles of scientific inquiry were provided for students to value these experiences as personally useful knowledge. Statistically significant differences for mathematics knowledge and a positive change in student valuing, interest in mathematics and physics, and how they thought of themselves in relation to their content identity were found. Case analysis and observations highlighted the shifts in students' interests and value for one game over another, and preference for one content area over another possibly because of its relevance to potential careers. PCaRD is an empirical pedagogical model requiring careful teacher participation and facilitation to support learning goals based on gameplay. The model guides teachers in scaffolding gameplay from entertainment or serious games to support student learning in a systematic way. [PUBLICATION ABSTRACT]
Metrics
13 Record Views
Details
- Title
- PCARD: Integrating Games Into Classrooms
- Creators
- Aroutis FosterMamta Shah
- Publication Details
- European Conference on Games Based Learning
- Publisher
- Academic Conferences International Limited
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- School of Education
- Identifiers
- 991019170154904721