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PSMAGE: Balanced map generation for StarCraft
Conference proceeding

PSMAGE: Balanced map generation for StarCraft

Alberto Uriarte and Santiago Ontanon
2013 IEEE Conference on Computational Inteligence in Games (CIG)
Aug 2013

Abstract

Algorithm design and analysis Buildings Games Inductors Measurement Minerals Real-time systems
Designing a well balanced map for a real-time strategy game might be time consuming. This paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular real-time strategy (RTS) game StarCraft. Our approach uses Voronoi diagrams to generate an initial map layout, and then assigns different properties to each of the regions in the diagram. Additionally, PSMAGE includes a collection of evaluation metrics, aimed at measuring how balanced a map is.

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13 citations in Scopus

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