Conference proceeding
PSMAGE: Balanced map generation for StarCraft
2013 IEEE Conference on Computational Inteligence in Games (CIG)
Aug 2013
Abstract
Designing a well balanced map for a real-time strategy game might be time consuming. This paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular real-time strategy (RTS) game StarCraft. Our approach uses Voronoi diagrams to generate an initial map layout, and then assigns different properties to each of the regions in the diagram. Additionally, PSMAGE includes a collection of evaluation metrics, aimed at measuring how balanced a map is.
Metrics
9 Record Views
13 citations in Scopus
Details
- Title
- PSMAGE: Balanced map generation for StarCraft
- Creators
- Alberto Uriarte - Drexel UniversitySantiago Ontanon - Drexel University
- Publication Details
- 2013 IEEE Conference on Computational Inteligence in Games (CIG)
- Publisher
- IEEE
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Computer Science
- Scopus ID
- 2-s2.0-84892376848
- Other Identifier
- 991019173893304721