Applied computing Applied computing -- Computers in other domains Applied computing -- Computers in other domains -- Personal computers and PC applications Applied computing -- Computers in other domains -- Personal computers and PC applications -- Computer games Information systems Information systems -- Information systems applications Information systems -- Information systems applications -- Multimedia information systems Information systems -- Information systems applications -- Multimedia information systems -- Massively multiplayer online games Software and its engineering Software and its engineering -- Software organization and properties Software and its engineering -- Software organization and properties -- Contextual software domains Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software -- Interactive games
Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used system-centered approaches. Built on the Structure of Actions theory, the paper maps out the current landscape of game personalization research and identifies eight open problems that need further investigation. These problems require deep collaboration between technological advancement and player experience design.
Metrics
14 Record Views
10 citations in Scopus
Details
Title
Player-Centered AI for Automatic Game Personalization: Open Problems
Creators
Jichen Zhu - Drexel University
Santiago Ontañón - Drexel University
Publication Details
International Conference on the Foundations of Digital Games, pp 1-8
Conference
FDG '20: International Conference on the Foundations of Digital Games (2020)