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Player Modeling via Multi-Armed Bandits
Conference proceeding   Open access

Player Modeling via Multi-Armed Bandits

Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan Forman and Santiago Ontañón
International Conference on the Foundations of Digital Games, pp 1-8
15 Sep 2020
url
https://arxiv.org/pdf/2102.05264View

Abstract

Player Modeling Multi-armed Bandits Social Comparison Experience Management
This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs). This approach addresses, at the same time and in a principled way, both the problem of collecting data to model the characteristics of interest for the current player and the problem of adapting the interactive experience based on this model. Second, we present an approach to evaluating and fine-tuning these algorithms prior to generating data in a user study. This is an important problem, because conducting user studies is an expensive and labor-intensive process; therefore, an ability to evaluate the algorithms beforehand can save a significant amount of resources. We evaluate our approach in the context of modeling players’ social comparison orientation (SCO) and present empirical results from both simulations and real players.

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18 citations in Scopus

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