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Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play
Conference proceeding   Open access

Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play

Jennifer Villareale, Gabriele Cimolino and Daniel Gomme
Proceedings of the 18th International Conference on the Foundations of Digital Games, pp 1-5
12 Apr 2023
url
https://doi.org/10.1145/3582437.3587198View
Published, Version of Record (VoR) Open

Abstract

Applied computing Applied computing -- Computers in other domains Applied computing -- Computers in other domains -- Personal computers and PC applications Applied computing -- Computers in other domains -- Personal computers and PC applications -- Computer games Human-centered computing Information systems Information systems -- Information systems applications Information systems -- Information systems applications -- Multimedia information systems Information systems -- Information systems applications -- Multimedia information systems -- Massively multiplayer online games Software and its engineering Software and its engineering -- Software organization and properties Software and its engineering -- Software organization and properties -- Contextual software domains Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software -- Interactive games
Play is a valuable context for investigating how users understand AI systems. This paper offers a case study that explores how users’ interactions with AI in other domains can be integrated into a game. Through this transformation, researchers and practitioners may uncover players’ misconceptions and learn how they evolve over time. In our case study, we adapt Stable Diffusion for use in a social human-AI interaction (HAI) game. The game introduces a challenging twist to a typical HAI and promotes discussion of users’ mental models with each other. We offer design considerations to help researchers design playful and social interactions that yield insights into players’ mental models.

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