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Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education
Conference proceeding   Open access

Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education

Emil Polyak, Kathi Martin, Rghad Balkhyoor, Arefeh Ahmadi, Darren Woodland and Varun Mahadev
SIGGRAPH Asia 2024 Educator's Forum, pp 1-8
03 Dec 2024
url
https://doi.org/10.1145/3680533.3697072View
Published, Version of Record (VoR) Open

Abstract

Applied computing -- Education Applied computing -- Fine arts Human-centered computing -- Visualization
This paper presents the innovative "Plumes and Pixels" project, which employs 3D Gaussian Splatting to create an interactive digital twin of a vintage bird of paradise headwear. This cutting-edge technique, particularly effective for challenging subjects like feathers, demonstrates the project’s potential as a powerful teaching tool in SciArt, bridging digital techniques, natural sciences, and artistic expression. The approach uniquely reverses the traditional inspiration flow between digital and traditional art, with students producing non-digital artworks inspired by advanced digital processes and scientific concepts. This oscillation between digital and physical realms encourages exploration beyond pixels, fostering renewed appreciation for materiality and scientific observation. The process cultivates a mental creativity cycle where insights from traditional techniques inform students’ digital practice. Curriculum modules leverage this SciArt-inspired digital-to-traditional art cycle, examining challenges and opportunities of integrating advanced technological projects within artistic education. The paper highlights impacts on student engagement and learning outcomes across scientific and artistic domains. By sharing these experiences, including a successful art exhibition of students’ traditionally created works, we aim to inspire a shift in SciArt and digital media education. The approach demonstrates how synergy between scientific inquiry, digital innovation, and traditional craftsmanship leads to holistic learning experiences, advocating for an educational philosophy transcending the science-art dichotomy.

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Web of Science research areas
Computer Science, Interdisciplinary Applications
Computer Science, Theory & Methods
Education & Educational Research
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