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Remembrance: Making Player Character's Inner World Playable
Conference proceeding

Remembrance: Making Player Character's Inner World Playable

Kenneth Chen, Caroline Guevara, Ethan Burch and Jichen Zhu
Proceedings of the 2015 Annual Symposium on computer-human interaction in play, pp 759-762
05 Oct 2015

Abstract

experimental game interactive narrative terraforming
Remembrance is an experimental puzzle platformer game we developed to explore new ways to make the character's inner world (e.g., memories, emotions, and imagination) playable. In this game, we used the landscape as a metaphor of the player character's inner world and gave the player the ability to transform the landscape through a core mechanic we call terraforming.

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