Conference proceeding
Remembrance: Making Player Character's Inner World Playable
Proceedings of the 2015 Annual Symposium on computer-human interaction in play, pp 759-762
05 Oct 2015
Abstract
Remembrance is an experimental puzzle platformer game we developed to explore new ways to make the character's inner world (e.g., memories, emotions, and imagination) playable. In this game, we used the landscape as a metaphor of the player character's inner world and gave the player the ability to transform the landscape through a core mechanic we call terraforming.
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Details
- Title
- Remembrance
- Creators
- Kenneth Chen - Drexel UniversityCaroline Guevara - Drexel UniversityEthan Burch - Drexel UniversityJichen Zhu - Drexel University
- Publication Details
- Proceedings of the 2015 Annual Symposium on computer-human interaction in play, pp 759-762
- Conference
- 2015 Annual Symposium on computer-human interaction in play
- Series
- CHI PLAY '15
- Publisher
- Association for Computing Machinery (ACM)
- Number of pages
- 1
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Scopus ID
- 2-s2.0-84959346707
- Other Identifier
- 991019173465004721