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Representing game characters' inner worlds through narrative perspectives
Conference proceeding

Representing game characters' inner worlds through narrative perspectives

Jichen Zhu, Santiago Ontañón and Brad Lewter
Proceedings of the 6th International Conference on Foundations of Digital Games, pp 204-210
29 Jun 2011
url
https://stars.library.ucf.edu/scopus2010/2217View
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Abstract

Applied computing -- Arts and humanities Applied computing -- Computers in other domains -- Personal computers and PC applications -- Computer games Information systems -- Information systems applications -- Multimedia information systems -- Massively multiplayer online games Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software -- Interactive games
When compared to the depiction of external actions, modern computer games have developed very limited means of conveying game characters' inner activities. In this paper, we focus on different narrative perspectives and the ways in which they enable us to express a wider range of characters' inner worlds. We also present our on-going project Remembrance which uses a system of shifting external environments to reflect the character's inner world.

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6 citations in Scopus

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