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SUKI+: System for Unified Kinematic Input, General Purpose Kinematic Input Convertor
Conference proceeding

SUKI+: System for Unified Kinematic Input, General Purpose Kinematic Input Convertor

Yiyang Shang, Sasan Bahrami and Paul Diefenbach
Companion Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp 1-2
07 May 2025

Abstract

Human-centered computing Human-centered computing -- Human computer interaction (HCI) Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods -- Usability testing Human-centered computing -- Human computer interaction (HCI) -- Interaction devices Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Haptic devices Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Touch screens Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms Human-centered computing -- Human computer interaction (HCI) -- Interaction techniques Human-centered computing -- Human computer interaction (HCI) -- Interaction techniques -- Gestural input Human-centered computing -- Interaction design
SUKI+, a motion-based input framework, enhances digital interactions for users with diverse physical abilities. Originally developed for rehabilitation, it enables real-time movement control remapping without modifying game code. SUKI+ integrates Dynamic Difficulty Adjustment (DDA) using kinematic and biometric data to dynamically adjust difficulty based on user performance and engagement. A pilot study with 11 stroke patients showed improved engagement, suggesting its potential for scalable, adaptive solutions in rehabilitation, accessibility-focused gaming, and interactive training.

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Computer Science, Software Engineering
Computer Science, Theory & Methods
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