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Spatial Involvement in Training Mental Rotation with Minecraft
Conference proceeding

Spatial Involvement in Training Mental Rotation with Minecraft

Anna Nguyen, Stefan Rank and ACM
CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION
01 Jan 2016

Abstract

Computer Science Computer Science, Theory & Methods Science & Technology Social Sciences Social Sciences - Other Topics Social Sciences, Interdisciplinary Technology
What aspects of gameplay have a positive impact on cognitive development? This work-in-progress focuses on the role of spatial involvement via different control schemes by implementing a training regimen through Minecraft for mental rotation in order to understand the impact of aspects of involvement on the training outcome. A proven engaging training experience was recreated, making training mental rotation more accessible and extending it using digital media. We compare different levels of spatial involvement in a pilot study to understand factors of the experience's impact as a first step towards an improved understanding of relevant aspects of digital games for training.

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4 citations in Scopus

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Web of Science research areas
Computer Science, Theory & Methods
Social Sciences, Interdisciplinary
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