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Studying the Impact of Spatial Involvement on Training Mental Rotation with Minecraft
Conference proceeding

Studying the Impact of Spatial Involvement on Training Mental Rotation with Minecraft

Anna Nguyen and Stefan Rank
Proceedings of the 2016 CHI Conference Extended Abstracts on human factors in computing systems, v 7-12-, pp 1966-1972
07 May 2016

Abstract

computer games digital media spatial abilities training
Previous research demonstrates a shift from negative behavioral consequences to positive cognitive development in understanding the effects of computer gameplay across multiple age groups. However, there are still questions about which aspects of gameplay have an impact on those positive consequences. This work-in-progress focuses on the role of spatial involvement via different control schemes by implementing a training regimen through Minecraft for mental rotation in order to understand the impact of aspects of involvement on the training outcome. The project utilizes Minecraft to recreate a proven engaging experience for players, making training mental rotation more accessible. Comparing different levels of spatial involvement will be used to understand factors of the experience's impact. Further, the work extends game training endeavors in psychology using digital media. A target outcome is an improved understanding of what aspects of digital games are relevant for successful training applications.

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