Conference proceeding
The mocking gaze: the social organization of kinect use
Proceedings of the 2013 conference on Computer supported cooperative work, pp 167-180
23 Feb 2013
Abstract
As the Kinect sensor is being extended from gaming to other applications and contexts, we critically examine what is the nature of the experience garnered through its current use in gaming in the home setting. Through an exploratory study of family experiences with Kinect in gaming, we discuss the character of the experience as one that entails users reveling in absurdity of movement that is required by the Kinect sensor. Through this analysis, we liken the 'third-space' defined by Kinect-based gestural interaction to that of Bakhtin's mocking gaze in the contexts of carnivals. This is followed by remarks on the implications this re-specification of understanding Kinect-enabled interaction has for the term 'natural' and relatedly the emphasis on the 'user' as 'the 'controller' in HCI. Remarks will be made on the implications of this for the application of the Kinect sensor to distributed gaming and other non-gaming interaction spaces in the home.
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28 citations in Scopus
Details
- Title
- The mocking gaze
- Creators
- Richard Harper - Microsoft ResearchHelena Mentis - Microsoft Research
- Publication Details
- Proceedings of the 2013 conference on Computer supported cooperative work, pp 167-180
- Conference
- CSCW '13: Computer Supported Cooperative Work
- Series
- ACM Conferences
- Publisher
- ACM
- Number of pages
- 14
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Information Science (Informatics)
- Scopus ID
- 2-s2.0-84874885395
- Other Identifier
- 991021916915104721