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Towards Realistic Female Avatar Creation A Tool for Virtual Actor Design and Player Choice
Conference proceeding   Peer reviewed

Towards Realistic Female Avatar Creation A Tool for Virtual Actor Design and Player Choice

James Lee and Stefan Rank
INTELLIGENT VIRTUAL AGENTS, IVA 2014, v 8637, pp 260-263
01 Jan 2014

Abstract

Computer Science Computer Science, Artificial Intelligence Computer Science, Interdisciplinary Applications Science & Technology Technology
Female gamer numbers are on the rise, but females have been disproportionately underrepresented and inaccurately portrayed in video games. Recent findings also reveal many negative effects misrepresentation can have on women's self esteem and body image. Based on a review of the literature on media effects, and using available anthropometric data, we propose a more realistic and responsive character creation tool for the designers of virtual agents and as a basis for researchers to assess the impact of female character models on the enjoyment and self-concept of the players. We first report on studies regarding media effects on women as well as the current situation regarding female player avatars as well as NPCs in games, followed by our approach towards more realistic avatar creation.

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UN Sustainable Development Goals (SDGs)

This publication has contributed to the advancement of the following goals:

#3 Good Health and Well-Being
#5 Gender Equality

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Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Interdisciplinary Applications
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