Conference proceeding
Towards Realistic Female Avatar Creation A Tool for Virtual Actor Design and Player Choice
INTELLIGENT VIRTUAL AGENTS, IVA 2014, v 8637, pp 260-263
01 Jan 2014
Featured in Collection : UN Sustainable Development Goals @ Drexel
Abstract
Female gamer numbers are on the rise, but females have been disproportionately underrepresented and inaccurately portrayed in video games. Recent findings also reveal many negative effects misrepresentation can have on women's self esteem and body image. Based on a review of the literature on media effects, and using available anthropometric data, we propose a more realistic and responsive character creation tool for the designers of virtual agents and as a basis for researchers to assess the impact of female character models on the enjoyment and self-concept of the players. We first report on studies regarding media effects on women as well as the current situation regarding female player avatars as well as NPCs in games, followed by our approach towards more realistic avatar creation.
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Details
- Title
- Towards Realistic Female Avatar Creation A Tool for Virtual Actor Design and Player Choice
- Creators
- James Lee - Drexel UniversityStefan Rank - Drexel University
- Contributors
- T Bickmore (Editor)S Marsella (Editor)C Sidner (Editor)
- Publication Details
- INTELLIGENT VIRTUAL AGENTS, IVA 2014, v 8637, pp 260-263
- Series
- Lecture Notes in Artificial Intelligence
- Publisher
- Springer Nature
- Number of pages
- 4
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Web of Science ID
- WOS:000717232400033
- Scopus ID
- 2-s2.0-84906493580
- Other Identifier
- 991019170402804721
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Data related to this publication, from InCites Benchmarking & Analytics tool:
- Web of Science research areas
- Computer Science, Artificial Intelligence
- Computer Science, Interdisciplinary Applications