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Using Collaborative Filtering to Recommend Champions in League of Legends
Conference proceeding   Open access

Using Collaborative Filtering to Recommend Champions in League of Legends

Tiffany D. Do, Dylan S. Yu, Salman Anwer and Seong Ioi Wang
2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), v 2020-, pp 650-653
01 Jan 2020
url
http://arxiv.org/abs/2006.10191View

Abstract

Computer Science Computer Science, Artificial Intelligence Computer Science, Software Engineering Science & Technology Technology
League of Legends (LoL), one of the most widely played computer games in the world, has over 140 playable characters known as champions that have highly varying play styles. However, there is not much work on providing champion recommendations to a player in LoL. In this paper, we propose that a recommendation system based on a collaborative filtering approach using singular value decomposition provides champion recommendations that players enjoy. We discuss the implementation behind our recommendation system and also evaluate the practicality of our system using a preliminary user study. Our results indicate that players significantly preferred recommendations from our system over random recommendations.

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13 citations in Scopus

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Collaboration types
Domestic collaboration
Web of Science research areas
Computer Science, Artificial Intelligence
Computer Science, Software Engineering
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