Conference proceeding
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study
Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp 115-120
19 Oct 2014
Abstract
This paper presents an approach for facilitating understanding of Attention Deficit Hyperactivity Disorder (ADHD) through the procedural rhetoric of our persuasive video game { em Drawn to Distraction}. Different from realistic simulations, our game is designed to convey a message about the disorder primarily through game mechanics. To test the feasibility of this approach, we conducted a series of studies involving caregivers of ADHD-affected children and the general public. The results, especially in Experiment 3, show promising trends on the feasibility of using persuasive games to promote understanding of psychological disorders.
Metrics
27 Record Views
10 citations in Scopus
Details
- Title
- Using video games to facilitate understanding of attention deficit hyperactivity disorder
- Creators
- Thomas Goldman - Drexel UniversityFrank Lee - Drexel UniversityJichen Zhu - Drexel University
- Publication Details
- Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp 115-120
- Conference
- 1st ACM SIGCHI annual symposium on computer-human interaction in play, 1st
- Series
- CHI PLAY '14
- Publisher
- Association for Computing Machinery (ACM)
- Number of pages
- 1
- Resource Type
- Conference proceeding
- Language
- English
- Academic Unit
- Digital Media
- Scopus ID
- 2-s2.0-84943248067
- Other Identifier
- 991019173744204721