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"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
Conference proceeding   Open access

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game

Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu and ACM
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, pp 1-12
01 Jan 2023
url
https://doi.org/10.1145/3544548.3580664View
Published, Version of Record (VoR) Open

Abstract

Computer Science, Information Systems Computer Science, Theory & Methods Science & Technology Computer Science Robotics Technology
Adaptation, or ability and willingness to consider an alternative approach, is a critical component of learning through reflection, especially in educational games, where there are often multiple avenues to success. As a domain, educational games have shown increased interest in using retrospective visualizations to promote and support reflection. Such visualizations, which can facilitate comparison with peer data, may also have an impact on adaptation in educational games. This has, however, not been empirically examined within the domain. In this work, we examine how comparison with other players' data influenced adaptation, a part of reflection, in the context of a game that teaches parallel programming. Our results indicate that comparison with peers does significantly impact willingness to try a different approach, but suggest that there may also be other ways. We discuss what these results mean for future use of retrospective visualizations in educational games and present opportunities for future work.

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Collaboration types
Domestic collaboration
International collaboration
Web of Science research areas
Computer Science, Information Systems
Computer Science, Theory & Methods
Robotics
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