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Virtual Reality Training for Proper Recycling Behaviors
Dataset   Open access

Virtual Reality Training for Proper Recycling Behaviors

Tiffany D. Do, Dylan S. Yu, Alyssa Katz and Ryan P. McMahan
2020
url
https://doi.org/10.2312/egve.20201284View
Open

Abstract

Human centered computing Human computer interaction (HCI)
We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. The application provides users with visual and auditory feedback as well as various interaction cues. Prior research shows that VR experiences can influence behavior in the physical world and can be particularly powerful in behavior modification. This application aims to transfer real recycling behaviors to participants and can be used to study the effects of VR on behavior modification.

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