This thesis explores the use of immersive media, specifically augmented and virtual reality (AR and VR), as an educational tool in the museum space. My findings show that there are great limitations and benefits to implementing immersive media into a museum exhibit, but if done properly can be very rewarding for visitors. AR and VR can create memorable experiences for visitors in a time where attendance is declining in the arts. Technology can also increase time on task and enhance learning for visitors. These types of technologies have developed extensively in the past few years, to the extent that it is now time for museums to start using the technologies to enhance learning in their exhibits.
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Details
Title
Immersive Media in Museums and Museum Education
Creators
Felicia A. Knise - DU
Contributors
Jean Brody (Advisor) - Drexel University (1970-)
Neville Vakharia (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Number of pages
vi, 48 pages
Resource Type
Thesis
Language
English
Academic Unit
Arts Administration; Arts and Entertainment Enterprise; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
7664; 991014632297104721
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