Digital media Computer adventure games--Design Computer adventure games--Attention
Computer game design lacks a language for visual narrative principles, in ways similar to those in architecture, film, and theme park design. In this thesis, we develop visual narrative methods in which spatial composition principles enhance goal direction attention within the overarching level structure of computer adventure games. We present our work on defining goal-directed attention structure composition patterns as a subset of visual narrative principles within 3D adventure games. Based on our observation of goal-directed attention game design patterns in existing 3D adventure games, we attempt to define a language that game designers can utilize to prototype levels more efficiently and apply them to a testing scenario.
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Details
Title
Developing Visual Narrative
Creators
Glenn Joseph Winters - DU
Contributors
Jichen Zhu (Advisor) - Drexel University (1970-)
Awarding Institution
Drexel University
Degree Awarded
Master of Science (M.S.)
Publisher
Drexel University; Philadelphia, Pennsylvania
Resource Type
Thesis
Language
English
Academic Unit
Digital Media; Drexel University; Antoinette Westphal College of Media Arts and Design
Other Identifier
4258; 991014632700204721
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